![]() In fact, they aren't as dependent on mighty, vulnerable-to-conversion (they lack both Heresy and Faith) units as possibly thought.īut, they operate at a very different way than both balanced and "siege" civilizations, thanks to 2 quirks the no-requirement bonus and the fact Villagers can garrison in Houses. ![]() Their balanced tech tree, however, pushes them towards a jack-of-all-trades/generalist civilization, similarly to the Malians, Byzantines and the Chinese. Khmer are classified as a Siege and Elephant civilization in the game, thanks to their team bonus, their faster Elephants and their two Unique Technologies, that encourage them to exploit 2 different types of Elephants, as well as Scorpions, hinting that they are based on expensive units (somewhat similarly to the Slavs and Teutons, both possessing mighty, brute force units and siege).
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